// selected work
Portfolio
personal — fx / tools
A fully procedural terrain erosion solver built in VEX, simulating sediment transport across arbitrary heightfields with custom HDA controls for art direction.
studio — fx
Creature destruction rig
RBD fracture and muscle-driven secondary motion for a commercial creature shot.
tool — hda
Context-aware scatter HDA
Custom scatter tool that reads surface normals and curvature to drive density and rotation.
personal — lookdev
Karma material study
Lookdev pass exploring layered shaders and displacement under varied lighting.
personal — scan
Photogrammetry asset capture
Real-world object scans cleaned up and retopologized for use as production-ready assets.